6:19
http://live.pirillo.com - What? You want ONE piece of software that will work as a parental control on EVERY operating system?? Sorry... not gonna happen. YOU are hands down the best parental control you can find. タグ:videohelpinfoinformationpirilloparental 投稿日: August 20, 2007, 1:52 pm 閲覧数: 1492 投票: 4.70(5点満点) 16 人の平均
what cross-platform software do you need?
4:57
http://live.pirillo.com - You guys know that I'm a cross-platform Gnomie. I became addicted to software at a very young age, like many of you. I found myself floating between operating systems more often, and looking for developers who created software that was workable no matter what environment I was in at the time. Blog post: http://chris.pirillo.com/2008/06/25/what-cross-platform-software-do-you-need/ タグ:blogcodercodingdevelopgadgets 投稿日: June 26, 2008, 1:32 am 閲覧数: 3179 投票: 4.70(5点満点) 27 人の平均
7:23
This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Colin McRae" series of rally games. We'll pay special attention to the DSP capabilities offered by OpenAL's new Effects Extensions, and take a look at plans to enhance the API in future with new processing and routing options. タグ:creativegdcopenalcodemasters 投稿日: June 9, 2007, 4:38 am 閲覧数: 2823 投票: 5.00(5点満点) 1 人の平均
basic functions of vlc, a cross-platform multimedia player
8:20
Heres me and rhyd, I'm on a vista pc and he is on a 360, we are playing cross platform in a bot match.
This is recorded in vista.
Sorry for the bad quality, I had to compress the video. タグ:shadowruncrossplatformgameplayxbox360vista 投稿日: June 19, 2008, 9:44 am 閲覧数: 183 投票: 5.00(5点満点) 1 人の平均
cross platform interchange at stratford
1:17
Homeward passengers scurry to catch a train which awaits them on the other platform at Stratford station, London.
This video clip also shows that (because the interchange is not guaranteed by the timetable) so in an effort to keep the mainline train running to time the train despatcher gets it away 'very sharply'. Not only was inconvenient (for the train operator) that the train had to be delayed for the passengers but since railway privatisation train operators have even risked a financial penalty for any delays to the service they cause - even if they are acting in the best interests of the travelling public!
With the eastward extension of the Central line opening in 1947, this simple cross-platform interchange was purposely designed to make life easier for passengers.
In the 1990's some "experts" suggested stifling this sort of free transfer between underground and mainline trains by splitting the platforms down the middle and forcing interchanging passengers to pass through a ticket barrier. This was suggested as it would help achieve a better 'fares take' from passengers using the different railway networks.
It would have been interesting to see what they would have suggested for stations where differently owned trains share the same tracks and call at the same platforms. (eg: the Bakerloo, District and Metropolitan Lines). タグ:londonundergroundtuberailwaytrainemu 投稿日: February 22, 2007, 1:10 am 閲覧数: 9761 投票: 4.60(5点満点) 14 人の平均
4:45
This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Colin McRae" series of rally games. We'll pay special attention to the DSP capabilities offered by OpenAL's new Effects Extensions, and take a look at plans to enhance the API in future with new processing and routing options. タグ:creativegdcopenalcodemasters 投稿日: June 9, 2007, 6:57 am 閲覧数: 334 投票: 5.00(5点満点) 2 人の平均
what is cross platform versus cross application?
2:13
Brian Groves, Senior Director, Product Marketing, Oracle, discusses Approva's cross platform and cross application functionality. タグ:approvabriangrovesoracleerpsoftware 投稿日: November 14, 2007, 6:55 am 閲覧数: 330 投票: 0.00(5点満点) 0 人の平均
8:29
This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Colin McRae" series of rally games. We'll pay special attention to the DSP capabilities offered by OpenAL's new Effects Extensions, and take a look at plans to enhance the API in future with new processing and routing options. タグ:creativegdcopenalcodemasters 投稿日: June 12, 2007, 1:39 am 閲覧数: 166 投票: 0.00(5点満点) 0 人の平均
6:29
This session explores the role of OpenAL in a cross-platform audio engine developed by Codemasters Software for the latest installment of their renowned "Colin McRae" series of rally games. We'll pay special attention to the DSP capabilities offered by OpenAL's new Effects Extensions, and take a look at plans to enhance the API in future with new processing and routing options. タグ:creativegdcopenalcodemasters 投稿日: June 14, 2007, 8:50 am 閲覧数: 569 投票: 0.00(5点満点) 0 人の平均