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raycasting関連のビデオ 1 - 10(80件中)

raycasting の5分以上の動画

raycasting関連のタグ

zune raycasting demo


0:32
zune raycasting demo with gazillion sprites
タグ:zune  demo  with  gazillion  sprites 
投稿日: June 18, 2008, 1:22 pm
閲覧数: 441
投票: 0.00(5点満点) 0 人の平均

collision and raycasting (パート 1)


9:56
Collision and raycasting are the primary techniques with which a programmer interacts with the physical world of a game. These techniques form the basis of most gameplay mechanics. Ballistics and artificial intelligence rely heavily on raycasting, while triggered sequences and other features require a robust collision system. This tutorial will establish a foundation upon which further lessons will demonstrate advanced gameplay mechanics.
タグ:leadwerks  crysis  unreal  stalker  c4  torque 
投稿日: October 4, 2008, 5:21 am
閲覧数: 80
投票: 5.00(5点満点) 3 人の平均

青山(ray casting based terrain rendering)


1:41
1024X1024 size 的 Height map and Texture map (With fog effect)
タグ:terrain  rendering 
投稿日: May 24, 2008, 7:07 pm
閲覧数: 140
投票: 5.00(5点満点) 1 人の平均

raycasting demo


0:21
Raycasting Lua script for GMod 9
タグ:gmod  lua  garry 
投稿日: June 15, 2006, 4:17 am
閲覧数: 2040
投票: 4.20(5点満点) 6 人の平均

rendering result of backy ball using voume ray-casting


0:15
Rendering result of backy ball (1.25M tet.) using the voume ray-casting.
タグ:irregular  volume  rendering  ray  casting  visualization 
投稿日: July 10, 2007, 9:18 pm
閲覧数: 255
投票: 0.00(5点満点) 0 人の平均

collision and raycasting (パート 2)


3:53
Collision and raycasting are the primary techniques with which a programmer interacts with the physical world of a game. These techniques form the basis of most gameplay mechanics. Ballistics and artificial intelligence rely heavily on raycasting, while triggered sequences and other features require a robust collision system. This tutorial will establish a foundation upon which further lessons will demonstrate advanced gameplay mechanics.
タグ:leadwerks  crysis  unreal  stalker  c4  torque 
投稿日: October 4, 2008, 5:18 am
閲覧数: 8
投票: 5.00(5点満点) 1 人の平均

夏威夷地形(ray-casting based terrain rendering)


0:46
用512X512大小的 Height map 以及 Texture map
タグ:terrain  rendering 
投稿日: May 24, 2008, 6:53 pm
閲覧数: 47
投票: 0.00(5点満点) 0 人の平均

zune raycasting demo no lag


1:20
zune raycasting demo no lag
タグ:zune  demo  no  lag 
投稿日: June 18, 2008, 3:18 pm
閲覧数: 402
投票: 3.00(5点満点) 1 人の平均

wii opera sdk real-time raycasting fps test


0:49
タグ:wii  opera  sdk  wiimote  remote  javascript 
投稿日: June 30, 2008, 8:12 am
閲覧数: 452
投票: 1.50(5点満点) 2 人の平均

correct opengl water refraction


1:35
Physically correct opengl water refraction, using geometry and fragment shaders and raycasting.
タグ:opengl  geometry  shader  glsl  fragment  water 
投稿日: April 24, 2008, 7:33 am
閲覧数: 2392
投票: 4.20(5点満点) 5 人の平均

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